Whether you’re building the latest FPS or a turn-based classic, you need visibility in how your game is performing on a gamer’s device. Unity is arguably the most popular engine used to develop games so there’s a pretty good chance you, the game developer, are using it.
Join Joona Rahko, Principal Software Engineer at Unity, Sentry’s own Bruno Garcia, Mobile Engineering Lead, and Stefan Jandl, Unity SDK Engineer, as they wax poetic about game development, why monitoring matters, and what’s possible with Sentry’s new Unity SDK.
In this session, we’ll cover:
Here’s a quick look at how Sentry handles your personal information (PII).
×We collect PII about people browsing our website, users of the Sentry service, prospective customers, and people who otherwise interact with us.
What if my PII is included in data sent to Sentry by a Sentry customer (e.g., someone using Sentry to monitor their app)? In this case you have to contact the Sentry customer (e.g., the maker of the app). We do not control the data that is sent to us through the Sentry service for the purposes of application monitoring.
Am I included?We may disclose your PII to the following type of recipients:
You may have the following rights related to your PII:
If you have any questions or concerns about your privacy at Sentry, please email us at [email protected].
If you are a California resident, see our Supplemental notice.